Use your English / language skills as a bilingual to find work in Japan in a variety of in demand fields such as IT, Marketing and Hospitality.Expand your horizons and learn new skills and culture whilst gaining invaluable experience.
At Daijob.com, we have a wealth of information for jobs in Japan and how you can make the most of your skills and experience.
For those with bilingual skills looking for work in Japan, please refer to the below list of jobs, or refine your search further.
Daijob.com has plenty of jobs in Japan for bilinguals so let’s search Daijob.com to find your perfect matching job in Japan!
We are looking for a bridging specialist to support the global rollout of our products and development in Japan.
This position connects development with overseas partner companies and supports smooth cross-cultural communication.
In addition to localization-related and technical support, we are also looking for creative support and other support related to development and operations tailored to the individual's characteristics.
<Specific work examples>
- Interpretation of development-related emails/chats/meetings
- Document translation (developmen ...
We are looking for someone who can interpret and translate to support our global product development and Japanese development.
To support communication between Japanese development and overseas, you will be responsible for meeting interpretation (wide range of content) and accompanying business trips.
<Specific work examples>
- Meeting interpretation (internal meetings, business negotiations, etc.)
- Document translation (all documents related to the game, such as development specifications, promotion plans, schedule materials, press releases ...
We are a company that develops mobile game apps. The masterpiece has gained more than 10 million users worldwide!
As the person in charge of localization, you will be responsible for translating the game.
You will be responsible for localization work that will be widely accepted by people in the Simplified Chinese area while maintaining the quality of the original text. ...
We are entrusted with the task of bridging communication between games in development and operation!
<Examples of specific work content>
■Translation work
- Japanese to English/English to Japanese translation
- Game specifications, design documents, etc.
- Communication using chat and task management systems
■Interpretation work:
- Interpretation for meetings (online/offline)
- Communication regarding game planning and publishing (mainly)
- Communication regarding other production (2D/3D Art) and development (engineering)
■ In addition ...
As a game creator, you will be responsible for:
If you are inexperienced or have a little blank space, you can start as an assistant!
■Planner/Director
Creation of game plans and specifications, level design, map design, scenario creation, script/production creation, KPI analysis, progress management, creation of in-game announcements, etc.
★Inexperienced people can start as an assistant!
■ Designer (2D/3D)
"2D design" such as UI/UX, item/background/banner/illustration creation, "3D design" such as modeling, motion, and effects, web desig ...
You will be responsible for ``planner'', ``progress management'', and other planning positions at a game company.
We have a wide variety of game projects available, so we will entrust you with the most suitable project based on your wishes, experience, and aptitude.
<Platform>
We do business with over 200 companies, mainly major and famous game companies. Smartphone apps, consumer, PC online, etc. Furthermore, in addition to AR/VR projects, we also have the latest projects related to Web3.0 such as blockchain, NFT, and Metaverse.
~Responding to email inquiries regarding games and duties incidental to customer service~
[Specific job details]
・Primary and secondary responses using tools to inquiries from customers
(Example: Use Mail Dealer *Actually, the tool differs depending on the game title.)
・Investigating behavior logs and modifying data using management tools
・Operation confirmation using actual game equipment
・Creating templates, FAQs, game announcements, and reports
・Coordination and collaboration with other departments within the company (trouble handli ...
We will handle the translation and localization of in-game text.
Rather than simply translating the dialogue and story of the game, we ask that you pay attention to the setting of the game itself, the tone of the characters, etc. so as not to destroy the world view of the game.
[Main translation/localization areas]
◇ Dialogues spoken by characters
◇ System message ⇒ Example: Message part for giving notices and instructions to the player, such as "Attack is ○ button".
◇ Interface text (UI text) ⇒ Example: character operation by controll ...
We welcome those who want to utilize their debugging experience in the game industry!
There are a variety of projects, so you can make use of the debugging skills you have cultivated outside of the game industry. Please feel free to contact us.
[Specific work content]
《Test/Debug》
■ Create a checklist (test specifications)
■ Task management/allocation, work instructions to staff, progress management, outsourcing management
■ Test practice
■Improvement proposal/Balance adjustment/Master data check
■ Defect reporting and management
...
We are entrusted with the management of design-related progress at a game company!
<Examples of specific work content>
- Progress management
- Managing designer production schedules and processes
- Estimating the man-hours required for asset production to progress in development
- Order progress management for production items
- Negotiations and adjustments with copyright holders/partner companies, etc.
- Support for creating order documents for external production companies
- Liaison work for outsourcing management
- Creating documents requir ...
You will be responsible for translating and localizing in-game text.
Rather than simply translating the dialogue and story of the game, we ask that you pay attention to the setting of the game itself, the tone of the characters, etc. so as not to destroy the world view of the game.
[Main translation/localization areas]
◇ Dialogues spoken by characters
◇ System message ⇒ Example: Message part for giving notices and instructions to the player, such as "Attack is ○ button".
◇ Interface text (UI text) ⇒ Example: character operation by cont ...