・ Game planning and development
Developed with various publishers, including NAMCO BANDAI Entertainment's new game “NARUTO TO BORUTO Shinobi Striker”. The company has strengths mainly in high-end action, fighting, and shooter, and is actively trying to develop copyrights from original IP with a view to developing smartphones.
NARUTO TO BORUTO Shinobi striker (PS4 / XboxOne / Steam)
NO MORE HEROES: TRAVIS STRIKES AGAIN (Switch) development cooperation
Devil's Third (Wii U)
Devil's Third Online (PC)
You will be responsible for planning game software for home video games. * This is a famous high-end title.*
・ Create project drafts
・ Game standards creation
・ Script implementation
・ Scenario creation and directed motion recording director
・ Sound recording director
・ Celebrity casting
・ Promotion plans, etc.
* You will be responsible for the most appropriate work according to your skills and ideas.
Flextime system (core time: 10: 30-15: 30)
・ Design / development / test / operation of games and libraries for PlayStation-4,
・ Development environment construction (server / DB construction, mock-up creation, programming, unit testing, version management)
・ Plan feasibility, development proposals for improvement,
・ Development technology skills, know-how sharing
・ New function R & D
[Attraction of work]
・ “Graphics” is an important element for making games that make the most of the industry's best graphics. We have one of the best creators in the ...
Modeling with 3D tools
Modeled with DCC tools based on what was designed by a concept artist. Insert the joints, add weights, and move the parts so that they can be passed to the animator (motion designer).
Texture creation with paint tools
Create a texture in Photoshop to expand the model. Create photos by compositing or painting, and apply them to the model you created while checking on MAYA. At this time, MAYA will also apply shaders to enhance the texture. The texture of the normal map is created with ZBrush.